Metaverse ! Bill gates & Zuckerberg War or Reality!


Cyber Tech
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𝐌𝐞𝐭𝐚𝐕𝐞𝐫𝐬𝐞 𝐄𝐱𝐩𝐥𝐚𝐧𝐚𝐭𝐢𝐨𝐧 The metaverse (a portmanteau of “meta-” and “universe”) is the hypothesized next iteration of the internet, supporting decentralized, persistent online 3-D virtual environments. This virtual space will be accessible through virtual reality headsets, augmented reality glasses, smartphones, PCs, and game consoles.] The metaverse has well-defined use cases within the video game, business, education, retail, and real-estate sectors. The largest limitation for wide-scale adoption of the metaverse comes from technological limitations with current devices and sensors needed to interact with real-time virtual environments. Numerous companies, such as Meta, Roblox, Epic Games and Microsoft, are investing in research in metaverse-related technologies to make it more cost effective and more widely available. Information privacy and user addiction are concerns within the metaverse, stemming from current challenges facing the social media and video game industries as a whole. 𝐄𝐥𝐞𝐦𝐞𝐧𝐭𝐬 Elements of the metaverse include both physical and virtual worlds, a fully functioning economy, and transferability of avatars and digital assets across different parts of the metaverse. The metaverse will be decentralized, and there will be many companies and individuals that will operate their own spaces within the metaverse. Other qualities of the metaverse include digital persistence and synchronicity, meaning that all events in the metaverse occur in real-time with permanent effects. The metaverse ecosystem encompasses user-centric elements including avatar identity, content creation, virtual economy, social acceptability, presence, security and privacy, and trust and accountability. 𝐏𝐨𝐭𝐞𝐧𝐭𝐢𝐚𝐥 𝐢𝐦𝐩𝐥𝐞𝐦𝐞𝐧𝐭𝐚𝐭𝐢𝐨𝐧𝐬 There are many potential applications of the metaverse. An ideal metaverse would allow the user to do any experience or activity or address almost any of their needs from a single starting point, so in its completed state the metaverse could be applied to anything. Within the business sector, the metaverse could be used for virtual office platforms, where users can virtually collaborate in a 3D space that emulates an office environment. Examples of this include Facebook’s Horizon Workrooms and Microsoft Mesh. This could further allow employees to work from anywhere virtually, reducing the need to live within cities. Within the education sector, the metaverse could be used for immersive field trips anywhere and any point in history. In 2021, NVIDIA is developing a metaverse infrastructure project called Omniverse that will allow developers around the world to collaborate in real time to build metaverse content creation software. Students could explore the historical heritage of ancient civilizations and architectures through this project. Together Labs Inc is also working on technology to create realistic avatars, which could reanimate historical figures using artificial intelligence. The metaverse can be used in the real estate sector for fully immersive virtual home tours. Home buyers could potentially tour homes located anywhere in the world from their own home via the metaverse. There is also a new market for virtual real estate, in the form of NFTs. Example of this is ‘Mars House’, which is an NFT home that sold for $500,000 in 2021. Business owners will also be able to participate in the metaverse. They can offer virtual versions of their brick and mortar facilities, providing an upgraded online shopping experience. Customers could visit a virtual shopping mall and try out virtual 3-D items that are in scale with real-life sizes, which could reduce uncertainty in products when shopping online. 𝐓𝐞𝐜𝐡𝐧𝐨𝐥𝐨𝐠𝐲 The metaverse infrastructure’s necessity for connectivity requires the use of a network of servers powered by computers. The internet serves as the first iteration of the metaverse. Access points for the metaverse include general-purpose computers and smartphones, in addition to augmented reality (AR), mixed reality (MR), and virtual reality (VR) technologies. In 2021, there are multiple companies investing in research in metaverse-related technologies. Facebook bought VR company Oculus in 2014, looking to build a new 3-D social space with “connective tissue” to bridge the gap between varying services. Snapchat has been developing AR technology that places complex custom avatars and filters over the real world in real-time. #Metaverse #Cybertech #Metaversefacebook


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